Got Children First

Our approach

We start with the children, not the catalogue.

We design around the children who will use the space, the site itself and how it will actually be used — not around pre-designed catalogue products.

01 — Children first

The child's experience leads the design.

Before equipment, we think about experience: how children will move, where they'll gather, what they can change, what they can imagine — and what different children might need from the same space.

It's a slower way to start, and it's why our sites still hold children's attention years later.

Children exploring a low timber platform built around a mature tree

02 — The 16 Types of Play

Designing for more than one way to play.

A playground can contain plenty of equipment and still offer surprisingly few ways to play. The framework helps us spot what may be missing before anything is built.

We don't start with equipment.
We start with possibilities.

A strong play environment can support several kinds of play at once. A platform might become somewhere to climb, meet, hide or imagine depending on the child using it.

A natural timber play environment with climbing and balance ropes, an open-ended timber playhouse, a covered gathering shelter, sand and water play, loose materials and a landscape tunnel, annotated with six types of play: locomotor, imaginative, social, creative, mastery and symbolic

One environment. Many ways to play.

The aim isn't six pieces of equipment for six kinds of play. Good design lets experiences overlap, so the same space works differently for every child who uses it.

  1. 01Locomotor Play

    Climbing, balancing, crossing, jumping and finding different routes through a space.

  2. 02Imaginative Play

    A small timber structure might become a house, shop, den, ship, hideout or something adults haven't thought of.

  3. 03Social Play

    Talking, negotiating, cooperating, creating rules and simply spending time together.

  4. 04Creative Play

    Mixing, shaping, building, combining and expressing ideas using materials.

  5. 05Mastery Play

    Children experiment with how materials behave, how water flows and what happens when they change their surroundings.

  6. 06Symbolic Play

    A log becomes a vehicle. A stick becomes a tool. A tunnel becomes a secret entrance.

A lens, not a checklist.

Every site, age group and brief is different. The 16 Types of Play help us ask better questions and identify opportunities, rather than forcing sixteen separate experiences into every design.

See the thinking in the finished space.

Explore Our Projects

03 — Understanding the site

Read the place before drawing anything.

Two sites with identical budgets rarely want the same design. We visit, walk the ground and watch how the space is used before proposing anything.

  • 01Who will actually use the space
  • 02The ages and stages of those children
  • 03The existing environment and how it's used now
  • 04The landscape, levels and ground conditions
  • 05Available space and circulation
  • 06Existing structures, trees and planting
  • 07The outcomes the space needs to achieve

04 — Different children

Not every child wants to climb the highest thing there.

Children differ in confidence, ability, interests, sensory preferences and how much challenge they want on any given day. A good environment offers different levels and different forms of joining in.

  • Ground-level richness as well as height
  • Accessible routes, transfer points and seating
  • Quieter corners alongside busy, active areas
  • Sensory features — sand, water, texture, sound
  • Several ways into the same experience
Close detail of timber posts, joinery and rope on a hand-built play structure

05 — Natural materials & craftsmanship

It should feel made, not manufactured.

We build in timber and rope because they weather beautifully, feel good under a child's hands and settle into a landscape rather than sitting on top of it. Material choice is also a durability decision: structural timber, heavy-duty rope systems and fixings specified for demanding outdoor life.

The construction is done by the same craftspeople who design it, which is why the details — a shaped handhold, a step in the right place — tend to be right.

06 — Challenge & social play

Challenge, confidence and playing together.

Appropriate challenge

Height, wobble and judgement designed in — with the hazards a child cannot assess designed out.

Confidence

Multiple routes let each child progress at their own pace and discover what they're capable of.

Social play

Platforms, shelters and shared spaces give children reasons to gather, negotiate and play together.

07 — From concept to build

From first conversation to first climb.

  1. 01

    Talk

    Tell us about the site, children, budget and what you want the space to achieve.

  2. 02

    Explore

    We visit the site, understand the environment and identify the opportunities.

  3. 03

    Design

    We develop a bespoke concept based around the children, setting and intended play experiences.

  4. 04

    Build

    Our team brings the design to life using carefully selected materials and skilled construction.

  5. 05

    Play

    The completed structure is inspected, handed over and ready for children to make it their own.

Tell us who will be playing here.

That is always where we begin. Share the site, the children and what you'd like the space to achieve.

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